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New Participant
August 30, 2013

RenderTexture Question

I am fairly new to working with RenderTextures in Unity3d and can't seem to for life of me figure this out. I am currently using Scaleform to render my projects menu ,and UI content. I have the content rendering correctly using method OvrMainMenu uses , but I need to render the content further back as it currently in blind spot in between the two cameras. Is their an easy way to accomplish this?
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    2 replies

    Up and Coming
    August 30, 2013
    "agentleo" wrote:
    I am fairly new to working with RenderTextures in Unity3d and can't seem to for life of me figure this out. I am currently using Scaleform to render my projects menu ,and UI content. I have the content rendering correctly using method OvrMainMenu uses , but I need to render the content further back as it currently in blind spot in between the two cameras. Is their an easy way to accomplish this?


    There's a step by step written here https://developer.oculusvr.com/forums/viewtopic.php?f=37&t=3258#p47096 that might help.
    agentleoAuthor
    New Participant
    August 31, 2013
    Thanks but the methods are simliar but not the same. OvrMenu instantante a plane to draw ui, to where as you are setting everything up in the editor which, is not ideal. I think I have figured out my issue though. I think in my code I am forgetting to set the plane rendertexture.active prior to drawing.