Replacing the mesh in customHands
Hi,
I'm trying out the customHands in the Sample framework of the Oculus integration. "Assets/Oculus/SampleFramework/Core/CustomHands". they work fine and have nice animations.
However, now I have this model of a glove that I would like to replace the default mesh with. It has it's own bone system setup with a skinnedmeshrenderer. How would I go about trying to set that up?
I'm trying out the customHands in the Sample framework of the Oculus integration. "Assets/Oculus/SampleFramework/Core/CustomHands". they work fine and have nice animations.
However, now I have this model of a glove that I would like to replace the default mesh with. It has it's own bone system setup with a skinnedmeshrenderer. How would I go about trying to set that up?
