[Request] Add an Assembly Definition for Oculus Integration scripts
Hi there,
We have our scripts organized into projects using Assembly Definition files. I'm adding a new script that needs to reference to Oculus Platform classes, and since the Oculus integration scripts (other than Oculus.VR) do not have an assembly definition, I've had to add one myself. This, in turn, has meant I've had to add #if UNITY_EDITOR guards to all the editor tool scripts (which I'll have to redo if/when we upgrade the integration tools).
So please in a future update to the integration tools, add an Assembly Definition file at the top level for the Oculus assets directory, and update all the editor scripts accordingly. Thanks :)
We have our scripts organized into projects using Assembly Definition files. I'm adding a new script that needs to reference to Oculus Platform classes, and since the Oculus integration scripts (other than Oculus.VR) do not have an assembly definition, I've had to add one myself. This, in turn, has meant I've had to add #if UNITY_EDITOR guards to all the editor tool scripts (which I'll have to redo if/when we upgrade the integration tools).
So please in a future update to the integration tools, add an Assembly Definition file at the top level for the Oculus assets directory, and update all the editor scripts accordingly. Thanks :)
