Required Assets Workflow - Unity / Oculus Quest
Hi,
is there a more detailed documentation on how to use the "Required Assets" workflow in Unity for Oculus Quest?
The docs just cover it briefly in "unity/ps-assets/" (can't post links yet unfortunately)
I want to have a large 8GB video file as "Required Asset" file and use it in the Unity Video Player.
How does this work together with the Unity AssetBundle System?
How do I exclude the original video from the .apk?
How do I reference the video from the "Required Asset" file in the Video Player?
I first want to test this locally and not use the Oculus Store but push the .apk locally with ADB.
Any help would be very much appreciated!
is there a more detailed documentation on how to use the "Required Assets" workflow in Unity for Oculus Quest?
The docs just cover it briefly in "unity/ps-assets/" (can't post links yet unfortunately)
I want to have a large 8GB video file as "Required Asset" file and use it in the Unity Video Player.
How does this work together with the Unity AssetBundle System?
How do I exclude the original video from the .apk?
How do I reference the video from the "Required Asset" file in the Video Player?
I first want to test this locally and not use the Oculus Store but push the .apk locally with ADB.
Any help would be very much appreciated!
