Restricting Camera Rotation
Hi guys,
I'm developing a racing game using the Rift and just wondering if anyone has come up with an easy way of modifying the scripts to restrict the camera rotation (ie so that you cant fully look behind you or fully up/down).
I'm currently delving through the scripts to see if I can do it myself, but if anyone has come up with a solution already I'd love to hear it! (I'm guessing I'll have to play around with the SetCameraOrientation() function in OVRCamera.cs).
I'm developing a racing game using the Rift and just wondering if anyone has come up with an easy way of modifying the scripts to restrict the camera rotation (ie so that you cant fully look behind you or fully up/down).
I'm currently delving through the scripts to see if I can do it myself, but if anyone has come up with a solution already I'd love to hear it! (I'm guessing I'll have to play around with the SetCameraOrientation() function in OVRCamera.cs).
