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New Participant
January 30, 2017

Rift not working in unity editor (old project previously used with gearVR)

Hi Guys,
 I'm trying to get Rift working with my game in the editor but it does not seem to want to play along (using unity 5.5.1f1)

Currently just trying an empty scene.

So if I create a new empty project, import the oculus package and enable VR support it all works well. 

Although when I do that in my game project it does not work, the project has been setup to run on gearVR previously.

I Deleted and reimported the oculus package assuming that there might be some old settings screwing things up, I have of course also enabled VR support in the player settings. 

 Any ideas of what could be causing this?


 /Stefan
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    1 reply

    New Participant
    January 31, 2017
    Thanks,
       I managed to get this working..I'm sure I had done all the first 4 steps earlier. 

    no satisfactory conclusion of what caused it yet though...
    I was in the process of comparing project settings between the working and non working project..the last action I did before hitting play when it started working, was adding a new quality setting.

    I suspect that this is not the the actual issue that caused it...the project has been around for a while so there could be other things buried...I'll post my findings if I can nail down what it was.