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Participant
June 13, 2023

Right and left hand positions locked initially

Hi all, I recently upgraded to unity 2022 and also upgraded oculus integration to the latest version.

Now when I use hand tracking the first 20/30 seconds the right and left anchors of the hands, in TrakingSpace, remain stationary, both in position and in rotation but the fingers work...

 

 Has anyone had this problem before and know how to fix it?

    This topic has been closed for replies.

    4 replies

    Participant
    June 20, 2023

    I'm experiencing the same thing! I am yet to figure out why tho. Did you ever find the reason?

    New Participant
    June 20, 2023

    SAME HERE, any help on that?

    sapperstudios
    New Participant
    June 25, 2023

    Try using OVRPlayer controller instead of XROrigin.
    or
    AvatarSdkManagerHorizon/Sample Input System
    Disable Async Body Solver
    The "Sample Input System" script is responsible for hand/finger movement.

     

    Sabran
    New Participant
    October 3, 2023

    Hello, has a solution been found for this problem?