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December 25, 2014

Right eye camera not moving

I am having the same problem as discribed here:

http://answers.unity3d.com/questions/658910/why-is-the-right-camera-on-oculus-not-working.html

The right eye camera is not moving if the VR prefabs are imported into an existing project.
Edit: I have now found out that I am having exactely the same problem when I put the prefabs in an entirely new project.
Using Unity 4.5

Using Unity 5, I get the error "OVRMainMenu.cs (250,43): error CS0117: UnityEngine.RenderMode does not contain a definition for 'World'.

Where can I get a prefab version working with Unity 5, please?
I did not find one in the Downloads section.

Thank you!
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    6 replies

    Up and Coming
    December 25, 2014
    Unity 5 is still in beta, right? I had a whole lot of problems using Unity 5 when I tried it about a month ago, it seemed to me like it really wasn't ready to do any serious development with. You backed up your project before moving to Unity 5, right? In Unity 4 I had issues in the past where the prefabs from a new SDK only worked properly if I deleted the old ones, not the files so much (but that couldn't hurt) but the gameobjects from the actual project. After deleting them if I grabbed the prefab from the project view and dropped it in the scene it solved a lot of weirdness for me.
    Inspiring
    December 26, 2014
    Can you try Unity 4.6 instead?
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    January 1, 2015
    Unity5 is pretty much a lost cause right now, the most recent Unity integration for OVR is not compatible.

    Best stick to Unity 4.6
    Inspiring
    January 5, 2015
    The RenderMode error is due to a name change in Unity. Replace "World" with "WorldSpace". Does the issue go away if you make that change? If not, try deleting the OVRUGUI.cs script from your project.
    New Participant
    March 4, 2015
    @vrdaveb Changing World with WorldSpace fixed it for me (Unity 5). I replaced it in two places. Thanks for the tip.
    New Participant
    March 25, 2015
    @vrdaveb Thanks for ur help...!!
    It worked...!!!!!!