Right Eye Latency
I've been adding NGUI for my menu system.
I have it rendering into a Render Texture which is applied to a material on a Plane that is attached to the Left eye with a Local Position offset to put it in the centre.
With 'Call in Pre-Render' Disabled
The Left eye displays a stationary image as expected but it appears to lag behind in the Right eye.
With 'Call in Pre-Render' Enabled
Neither image is stationary...
Is this a known issue? What causes this?
Wouldn't it make sense to simply child one of the Cameras onto the other to ensure the Transform Orientations are consistent?
I have it rendering into a Render Texture which is applied to a material on a Plane that is attached to the Left eye with a Local Position offset to put it in the centre.
With 'Call in Pre-Render' Disabled
The Left eye displays a stationary image as expected but it appears to lag behind in the Right eye.
With 'Call in Pre-Render' Enabled
Neither image is stationary...
Is this a known issue? What causes this?
Wouldn't it make sense to simply child one of the Cameras onto the other to ensure the Transform Orientations are consistent?
