Roll + Pitch problem causes blur
Hey Oculators,
So after updating several apps and getting Unity first-party support to work with the rift, I have successfully gotten the rift to display stereo and utilize its head tracking properly. Just as many on these forums, my results are intermittent with the display, taking 3 or 4 times to actually work in play mode, however it displays and tracks fine when it does. When I save and build my scene however, it does something I haven't encountered yet in my Oculus adventures: the tracking works fine, but the display is offset by some value I believe, because I can see the scene fine and it seems my viewports are indeed different giving me stereo view but when I roll or pitch my head tracking, the scene splits into two and move away from each other. The scene is intact when my tracking if forward and flat, but when I turn my head to make the dk2 screen vertical, the scene is destroyed.
I'm not sure exactly what is causing this unless there is an easily reachable parameter that could be changed that would account for this abnormality.
Hope someone can help,
VANHALEN
So after updating several apps and getting Unity first-party support to work with the rift, I have successfully gotten the rift to display stereo and utilize its head tracking properly. Just as many on these forums, my results are intermittent with the display, taking 3 or 4 times to actually work in play mode, however it displays and tracks fine when it does. When I save and build my scene however, it does something I haven't encountered yet in my Oculus adventures: the tracking works fine, but the display is offset by some value I believe, because I can see the scene fine and it seems my viewports are indeed different giving me stereo view but when I roll or pitch my head tracking, the scene splits into two and move away from each other. The scene is intact when my tracking if forward and flat, but when I turn my head to make the dk2 screen vertical, the scene is destroyed.
I'm not sure exactly what is causing this unless there is an easily reachable parameter that could be changed that would account for this abnormality.
Hope someone can help,
VANHALEN
