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New Participant
December 19, 2023

Room Model Block

I am trying to build a very basic AR game. I have added the Passthrough block and would like to test it in the simulator. My understanding is that I can use the Room Model to simulate a room. When I do that and click the play button i get the error "No scene model available".

How do I resolve this so i can test this without uploading to my headset?

 

Unity Project Version is 2022.3.14F1

Meta SDK V60

Quest 3

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    2 replies

    Honored Contributor
    December 19, 2023

    These are the docs for the Scene Model: 

    https://developer.oculus.com/documentation/unity/unity-scene-build-mixed-reality/

    and you may want to look through the sample project called Phanto which includes an example of how to handle user flow if a scene model is not present:

    https://github.com/oculus-samples/Unity-Phanto/tree/main?tab=readme-ov-file#design-flow

    New Participant
    December 24, 2023

    Actually no.

    So i was initially trying to load the "real" room into the simulator so i could test my MR project without loading it onto my quest 3. In the end I found these simulated rooms under the Oculus Synthetic Environment menu option

     

    What I am now stuck on=, is changing the Plane Prefab from "PlaneMesh" to invisible. In some tutorials there are Prefabs in the asset menu. Noe they are not there. So once again I am stuck...