Rotating the player's view?
Hey everyone,
I'm experimenting with VR, and I wanted to see what I could do by offsetting the player's worldview.
As a simple test, I created a plane and gave it a 10 degree x-rotation. I attempted to do the same to the OVRPlayerController and several of its child cameras/transforms/anchors. Unfortunately, on play, everything instantly "snaps back" to the proper headset orientation.
In other words, my question is: What's the best way to offset the input headset rotation by a constant (in this case, 10 in the x)?
Thank you for your time.
I'm experimenting with VR, and I wanted to see what I could do by offsetting the player's worldview.
As a simple test, I created a plane and gave it a 10 degree x-rotation. I attempted to do the same to the OVRPlayerController and several of its child cameras/transforms/anchors. Unfortunately, on play, everything instantly "snaps back" to the proper headset orientation.
In other words, my question is: What's the best way to offset the input headset rotation by a constant (in this case, 10 in the x)?
Thank you for your time.
