Rotation Pivot

Hello Oculus Team, and thank you once again.
We are stuck with a simple function we were able to use before SDK 0.7 but now with the latest SDK is not longer working.
All we are trying to do is rotate the cameras (single camera in 0.7) from a pivot located in between the left and right eye.
We used to link the world to the center of the cameras with the following Script in Java or C#. But now, LateUpdate seems is not longer working. Now the linked object is slightly delayed.
function LateUpdate () {
var rotation = Quaternion.LookRotation(Vector3.up , Vector3.forward);
transform.rotation = rotation;
}
There is a number of situation that require no positional tracking and no neck model, such as VR Stereoscopical panorama photography and videos, 3d point clouds scanned spaces from a single spot, etc.
Please take a look our application we are trying to update in oculus Share.
https://share.oculus.com/app/viewport-point-to-point-experience
