Rubberbanding Locomotion Unity
So I'm quite new to VR development and working with the Oculus. In my project (Unity) I'm using Oculus Intergration from the Asset Store. In there is the Locomotion prefab that Im trying to use. It works but I've run in some problems I can't seem to solve. The first problem is that the Player seems to rubberband from time to time. When I try to teleport to a certain destination it moves back to a different location. Also a problem is that the teleport doesnt always work. If I push the thumbstick forward the laser shows up, but when I let go it doesn't teleport like it does usually.
I hope someone can help me!
I hope someone can help me!
