Running Stand alone & Unity editor instance together for multiplayer testing.
I'm working on a multiplayer game and I would like to find a way to deploy a standalone version that does connect to the oculus rift and the unity version that doesnt. Currently when I run both stand alone and Unity editor, only one will run at a time. The other freezes until the app is clicked, then the view from my oculus rift switches to the other view. I'm sure I can simply just remove the OVR components and add a new camera but I was seeing if there was a better solution.
