S2S GetUserProof "is_valid:false" Understanding Platform SDK Integration and Release Channels
Does anyone have any experience with Oculus platform S2S integration, specifically with GetUserProof. I've got everything setup and seemingly working. My question is I've only got this deployed to the alpha release channel, should this channel come back with an is_valid:true response or is the platform sdk limited to certain release channels? I'm thinking I'm might have to get in contact with someone at oculus/meta to trouble shoot. My POST looks to be valid I do get an is_valid:false response. But I'm using that response as validation for issuing an oauth token, so it needs to pass.
This part of development has been daunting with the current documentation to try and figure out, feel like I'm very close, please help!
