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Up and Coming
September 17, 2014

Safety Warning bug

Hello, there appears to be a bug with the safety warning that makes it keep coming back up when changing the Unity QualitySetting.SetQualityLevel() value. Just wanted to let yall know about that. Anybody know a way to supress it after the first time it shows up?
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    4 replies

    Inspiring
    September 17, 2014
    Let me see what I can find out.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    September 17, 2014
    I was just looking into why the HSW would pop-up when transitioning from scene to scene. I'm using AutoQualityChooser, so it makes sense now. Turning it off (or triggering a few seconds after) solves this. Thank you Molton! :D
    Cubicle Ninjas Custom VR App Development Guided Meditation VR for Rift, Gear, and Go
    moltonAuthor
    Up and Coming
    September 18, 2014
    Thank you for guided meditation, looking forward to the dk2 version :) I'll admit I've only messed with that for a minute since I made that post, I still got nothing as far as finding a way for Unity to change the quality level without the warning popping back up, but it sounds like you might have. Are you saying that delaying the autoqualitychooser (which I assume chages the Unity QualitySettings.SetQualityLevel(value) prevents the popping back up? I'll start with that then.
    Up and Coming
    September 19, 2014
    Thanks Molton! :D DK2 is 95% done, but we've been holding until there is a consistent solution to jutter. Thought it would have happened by now. :(

    And regarding the HSW, I set the AutoQualityChooser script to attach to an object about 10 seconds after scene start. This successfully avoids triggering the HSW in all of my tests.
    Cubicle Ninjas Custom VR App Development Guided Meditation VR for Rift, Gear, and Go