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June 18, 2020

Sample OVR skeleton: FixedUpdate() calling update()

Soooo. Am i missing something or is this not illegal?

I noticed the issue cause my collider capsules attached to hand tracked bones weren't updating position/rotation with rigidbody.MovePosition/rigidbody.MoveRotation. 

Removing it fixed my issue, although the physics update in other projects worked fine with the implementation.

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