Scale or not to scale ?
Hi there,
so as I understand it's best to use real world scaling and leave the eyepositions alone?
I scaled everything to real world sizes but it looks totally wrong, very miniature. So i thought something
might be wrong with my scene and so I imported my character model into the Tuscany demo. The character
has proper scaling and the proportions are also realistic, measured all body parts just to make sure.
But the character looks more like a puppet or like a little boy, nowhere near like a grown up guy. He's posed into a T-stance and the arms should also look a lot longer. Tried on my notebook, looks the same. The configurations looks ok, the menu shows the correct IPD (64mm) and player height. So I'm really clueless what might be wrong? I don't think there is a problem on the rift itself?
Cheers,
Dreymo
so as I understand it's best to use real world scaling and leave the eyepositions alone?
I scaled everything to real world sizes but it looks totally wrong, very miniature. So i thought something
might be wrong with my scene and so I imported my character model into the Tuscany demo. The character
has proper scaling and the proportions are also realistic, measured all body parts just to make sure.
But the character looks more like a puppet or like a little boy, nowhere near like a grown up guy. He's posed into a T-stance and the arms should also look a lot longer. Tried on my notebook, looks the same. The configurations looks ok, the menu shows the correct IPD (64mm) and player height. So I'm really clueless what might be wrong? I don't think there is a problem on the rift itself?
Cheers,
Dreymo
