Scale OVRPlayerController
Using Oculus utilities and Unity native VR.
I have attached the OVRPlayerController to an empty object.
I scale that object to x50 and the view is exactly right.
The Keyboard controls seem to have scaled up, using WASD keys moves the character as much as expected,
however, the gamepad controls did not scale up and movement is very slow.
I can make the gamepad work OK by increasing acceleration in the OVRPlayerController inspector, but then the keyboard controls are so fast as to be "off the map" pun intended.
Is this a bug, expected behavior or am I doing it completely wrong?
I have attached the OVRPlayerController to an empty object.
I scale that object to x50 and the view is exactly right.
The Keyboard controls seem to have scaled up, using WASD keys moves the character as much as expected,
however, the gamepad controls did not scale up and movement is very slow.
I can make the gamepad work OK by increasing acceleration in the OVRPlayerController inspector, but then the keyboard controls are so fast as to be "off the map" pun intended.
Is this a bug, expected behavior or am I doing it completely wrong?
