Scaling OVRCameraRig
Hello All!
I have been looking through the forum and I have found some of my answers, but no one has posted the actual solution.
I would like to scale the OVRCameraRig. I have a full size room, like a living room, and everything looks fine. However, I want to shrink this room down to something small ( or scale up the player ) so the room would look like a doll house.
I know I can scale down the entire environment, but this causes a lot of shaders to freak out so I want to avoid that.
In other VR packages, you would just create a Empty GameObject and put the CameraRig as a child and scale the parent. That doesn't seem to work for Oculus.
Any suggestions?
Thanks!
I have been looking through the forum and I have found some of my answers, but no one has posted the actual solution.
I would like to scale the OVRCameraRig. I have a full size room, like a living room, and everything looks fine. However, I want to shrink this room down to something small ( or scale up the player ) so the room would look like a doll house.
I know I can scale down the entire environment, but this causes a lot of shaders to freak out so I want to avoid that.
In other VR packages, you would just create a Empty GameObject and put the CameraRig as a child and scale the parent. That doesn't seem to work for Oculus.
Any suggestions?
Thanks!
