Scene Understanding not working with quest 3 using link and Unity
Hello,
I am trying to run one of the scene understanding examples (BouncingBall, oculus integration). When I build and run the project on the quest 3 standalone, everything works as expected (the ball is bouncing through my room). My problem is that running it via link from my PC using unity, it does not work. I am getting the following messages:
There is no scene model available, and scene capture cannot be invoked over Link. Please capture a scene with the HMD in standalone mode, then access the scene model over Link. If a scene model has already been captured, make sure the HMD is connected via Link and that it is donned.
I have captured a scene within the HMD in standalone mode and applied objects (furniture) to it. In the OVR Manager, I have enabled Scene support and Experimental Features. Oculus App has turned on the feature "share point cloud over oculus link". Also restarted the quest 3, oculus App and unity. Still the same problem.
When I use the spatialAnchor example, again, it works perfectly fine on the quest 3 standalone. When I use link with unity, I can save anchors, but when I load the anchors after reentering play mode, it does not work and I get the following message:
756b8795-d436-e18b-d2b6-94841ad6a441: locatable enabled? False changePending? False
So maybe this might be due to a missing scene model as well? Has anyone encountered similar problems? Since I am relatively new to oculus and unity, I would be really thankful if anyone could give some feedback.
Thank you 🙂
Kind regards,
Matthias
