Screen flashed when changing RenderScale from >1.0 to 1.0 at runtime.
In my app, there's some scenario where I want to dynamically increase RenderScale to 1.5 to improve visual quality (on GearVR). This works perfectly for me. However, changing RenderScale back to 1.0 sometime causes the screen to flash (/w random image).
Have anyone seen this issue? I'm wondering whether this is a bug in RenderScale API or just simply unsupported scenario?
Thanks,
Nox
Have anyone seen this issue? I'm wondering whether this is a bug in RenderScale API or just simply unsupported scenario?
Thanks,
Nox
