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New Participant
February 25, 2019

Screen flickering when paused in a Unity app on Oculus Go

Hi,
I'm developing a game with Unity on Oculus Go. When I use the pause feature of my game, the screen starts to flicker severely.
The pause feature is currently achieved by setting Time.timeScale to 0.
Has anyone encountered this problem? Or are there any settings that I can try to tweak?
Thanks in advance.
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2 replies

New Participant
December 27, 2019
I am having this problem too did you find a solution?
New Participant
January 3, 2020
Sort of.
Turns out there's a UI panel got placed in front of the camera by a 3rd party package.
Moving it a little bit further from the camera solved the issue.