Screen space UI and World space UI problem
I have set up a screen space UI in my project which is visible on the monitor output but not in the hmd. This allows me to change game settings and monitor the game while someone else is playing. I would also like to use world space UI elements that the player can change. However, my screen space UI does not appear to be compatible with the OVR input system. Is there a way to get the two to play nicely? The player does not need mouse control, only gaze or 3D tracked controllers. Thanks.
