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Participant
August 13, 2014

Scripting Define Symbols getting nuked

Why does OVRUGUIEditor call the following?

PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, null);


This nukes ALL the symbols, We use these symbols (along with the Conditional attribute) to selectively enable/disable systems like debugging, audio, etc.

If you need it to clear specific OVR #defines could you please change it to remove just those symbols, not all of them?
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    1 reply

    Participant
    August 13, 2014
    Thank you for reporting this.
    It should be fixed in next release.