Scripting Define Symbols getting nuked
Why does OVRUGUIEditor call the following?
This nukes ALL the symbols, We use these symbols (along with the Conditional attribute) to selectively enable/disable systems like debugging, audio, etc.
If you need it to clear specific OVR #defines could you please change it to remove just those symbols, not all of them?
PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, null);
This nukes ALL the symbols, We use these symbols (along with the Conditional attribute) to selectively enable/disable systems like debugging, audio, etc.
If you need it to clear specific OVR #defines could you please change it to remove just those symbols, not all of them?
