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Up and Coming
October 27, 2014

SDK 0.4.3 Re-Centering On Load With Option Turned Off

I have 3 scenes. Each one of those scenes re-centers on load even with the option turned off on the camera controller. Has anyone else had this issue?
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    7 replies

    Up and Coming
    October 27, 2014
    Yep, I have the same issue. Every time my scene loads my player is facing in the wrong direction. I presumed this was something to do with the recentering, but disabling it makes no difference.

    I also had a problem with your recenter script ;) It was causing all sorts of compile errors with the latest SDK. Drop me a PM if you can buddy :ugeek:
    Up and Coming
    October 27, 2014
    My camera rig faces exactly the opposite direction in play mode, it happens only on 0.4.3..
    DK2 on Asus Rampage III gene I7 950 @3.2GHz Sapphire R9-290oc, 12Gb Ram Win7 Home 64. Unity5Pro Ms Kinect 1.
    Dithernet
    Up and Coming
    October 27, 2014
    I have the same problem and the option for mirroring is no longer there.
    Up and Coming
    October 27, 2014
    "mpaul0055" wrote:
    Yep, I have the same issue. Every time my scene loads my player is facing in the wrong direction. I presumed this was something to do with the recentering, but disabling it makes no difference.

    I also had a problem with your recenter script ;) It was causing all sorts of compile errors with the latest SDK. Drop me a PM if you can buddy :ugeek:


    To fix my recenter script just replace the line that says "OVRDevice.ResetOrientation();" with "OVRManager.display.RecenterPose();". Thanks for using my script! :D
    Oculus Rift games & test scenes
    Inspiring
    October 27, 2014
    "rubixcube6" wrote:
    I have 3 scenes. Each one of those scenes re-centers on load even with the option turned off on the camera controller.

    Looks like we broke resetTrackerOnLoad for 0.4.3. For now, you can simply add "if (OVRManager.instance.resetTrackerOnLoad)" before each call to OVRDisplay.RecenterPose(). Or you could just comment them out.
    Up and Coming
    October 28, 2014
    You guys should make smaller release more often cause you always break stuff : p
    At least every new update should be followed by a x.x.1 bugfix release where the most obvious and easy to fix bugs are fixed, would help a lot.
    Meta Employee
    October 28, 2014
    Sorry about this one guys. We'll get this fixed for the next release.