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Up and Coming
May 20, 2015

SDK 0.6.0 & Post Process Effects?

Hi:

I used to put my Color Correction Lut onto the left and right eye, but this appears to have no affect now? Has anyone experienced the same issue?

Regards:


John
    This topic has been closed for replies.

    5 replies

    digitalAuthor
    Up and Coming
    May 21, 2015
    Am I missing something obvious? Surely someone has encountered this issue?
    Up and Coming
    May 27, 2015
    Just adding to this, I want to use Ground Fog, SSAO and Sun Shafts Image effects in Unity 5.0.2 with SDK 0.6.0, Unsure how to do this also. Thank you.
    j.j. morris - tekrok - https://share.oculus.com/app/tekrok
    Inspiring
    May 29, 2015
    I thought image effects were supposed to work.

    I just tried in the room scene, and it seems fine (I used blur and sepia).
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    New Participant
    July 12, 2023

    Does blur work on passthrough?

    Up and Coming
    May 29, 2015
    Hey Cybereality, you are right, sorry, working now, Yes!. I was not adding to both eyes, as I was seeing results in the editor on 1 eye but not in a build with some image effects. Have bloom working perfectly now but had to really crank it up high to see the effect.
    Thank you for looking into this, I should have investigated more. All good, SSAO seems to slow things to a crawl though so going to forget that one:).
    j.j. morris - tekrok - https://share.oculus.com/app/tekrok