Skip to main content
Participant
December 5, 2014

SDK 4.4 STILL Black screen Unity DX11 build + Extended mode

Hi,

I STILL have a black screen in Unity DX11 build + Extended mode, BUT if I launch the app with CTRL key pressed and change the selected monitor then works fine.

Cheers
    This topic has been closed for replies.

    6 replies

    Inspiring
    December 5, 2014
    Which version of Unity are you using?
    Titans of Space PLUS for Quest is now available on DrashVR.com
    JoaquinGMAuthor
    Participant
    December 5, 2014
    "drash" wrote:
    Which version of Unity are you using?


    I have multiple versions of Unity. ;-)

    Unity 4.6.0f3 don't work, I need to launch with CTRL

    Unity 4.5.2f1 works fine at firts
    Joaquin Gracia ITAINNOVA - Multimedia Technologies
    Inspiring
    December 5, 2014
    "JoaquinGM" wrote:
    "drash" wrote:
    Which version of Unity are you using?


    I have multiple versions of Unity. ;-)

    Unity 4.6.0f3 don't work, I need to launch with CTRL

    Unity 4.5.2f1 works fine at firts

    I suspect if you were to update to 4.5.5p3 (or later) and 4.6.0p1 you won't see this problem anymore.

    Patch builds are available here.
    Titans of Space PLUS for Quest is now available on DrashVR.com
    JoaquinGMAuthor
    Participant
    December 5, 2014
    "drash" wrote:
    "JoaquinGM" wrote:
    "drash" wrote:
    Which version of Unity are you using?

    I have multiple versions of Unity. ;-)

    Unity 4.6.0f3 don't work, I need to launch with CTRL

    Unity 4.5.2f1 works fine at firts

    I suspect if you were to update to 4.5.5p3 (or later) and 4.6.0p1 you won't see this problem anymore.

    Patch builds are available here.


    Neither. I installed 4.6.0p1 and doesn't work.

    I have 2 monitors + Oculus

    From left to right: Oculus + Monitor 1 + Monitor 2 (main)

    By default app launch on the most right, I need to change to left to make works properly.
    Joaquin Gracia ITAINNOVA - Multimedia Technologies
    Up and Coming
    December 5, 2014
    4.6p1 does not have the fixes from 4.5.5 patches yet, that will be added in 4.6.1 next week, so might be that i will work then. One thing to test would be the latest patch of 4.5.5.
    Meta Employee
    December 5, 2014
    Are you launching your app with _DirectToRift.exe?

    We recommend using that even in extended mode since it should handle targeting the correct monitor for you.

    If not, there's a bug we need to fix!