SDK: "Unity" vs. "Mobile"
I haven't been able to find the answer to this anywhere (correct me if it's out there). I noticed that on the Oculus SDK page ( https://developer.oculus.com/downloads/#sdk=any ), there is 1. an SDK for Unity (i.e. Rift), and 2. an SDK for mobile (Gear VR) which also contains a Unity package.
It looks like the files for each SDK differ considerably, but I'm not sure if that is because the version numbers differ (0.4.4-beta vs 0.4.1), or because the SDKs are incompatible.
Are they compatible? If not, then it kind of defeats the purpose of using a multi-platform engine (I am trying to build to Rift and to Gear VR with the same project).
It looks like the files for each SDK differ considerably, but I'm not sure if that is because the version numbers differ (0.4.4-beta vs 0.4.1), or because the SDKs are incompatible.
Are they compatible? If not, then it kind of defeats the purpose of using a multi-platform engine (I am trying to build to Rift and to Gear VR with the same project).
