SDK v37 hand and other shaders not compatible with URP
Hey everyone!
I'm just starting diving into VR and I really like new Interaction SDK. I noticed, that Oculus SDK only renders properly with built-in renderer.
I read numerous times that built-in renderer is legacy and URP should be used instead.
So maybe someone can help me trying to understand:
1. Is it still okay to use built-in renderer for Quest 2 projects?
2. If not, how can I convert hand shader ("Interaction/OculusHand") to URP?
