Seams on equirect OVROverlay
We are using OVROverlay with Equirect shape
We found that rendering result has seams:
Our environment is Unity 2017.3.1f / OculusUtilities 1.24
Sample project: https://github.com/sycx/OverlaySeam
Sample project: https://github.com/sycx/OverlaySeam
