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New Participant
October 4, 2013

Seeing double

Ok, I am a new guy to Oculus and Unity.

I have a room scene set up in Unity. When I run the test build, it seems the left and right cameras of the OVRCameraController are not aligned and I am seeing double on all the objects in the room. Like the offset of each camera lens is off. What settings should I be messing with to align them?

Thanks!
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    8 replies

    Up and Coming
    October 4, 2013
    Is your screen at the right resolution and is the game view full screen?
    Seeing is believing
    orkmanAuthor
    New Participant
    October 4, 2013
    Yes, full-screen, and I am running it at 1280x800 off a Macbook Pro.
    Up and Coming
    October 4, 2013
    Hmm have tried any other demos to make sure it's the cameras in your game and not a configuration issue with the Oculus?

    As dropping in the OVRCameraController into a scene has always worked for me :/
    Seeing is believing
    orkmanAuthor
    New Participant
    October 4, 2013
    Yes I am sure it's an issue I've somehow created, but I just dropped in the camera to my scene and get the offset.

    I am sure of it because the Tuscany demo looks fine. I may check the settings on the camera in Tuscany and compare.

    I just wondered now that I have the issue, is there a setting on the cameras to align them better.
    Up and Coming
    October 4, 2013
    Alright great, just wanted to make sure the problem had been isolated to that.

    I haven't run across the problem before though... my first guess would be to check the IPD setting, by default it's 0.064 I believe, but perhaps your pupils are farther/closer than that.
    Seeing is believing
    orkmanAuthor
    New Participant
    October 4, 2013
    Thanks for all your help DarkJames. I figured it out with your help on the resolution settings.

    Rookie mistake. My laptop res is 1440x900, so at fullscreen mode it was just stretching it to that even though I chose 1280x800. Once I switched it to 1280x800, problem solved.

    Anyway, it's looking great now!
    Up and Coming
    October 4, 2013
    Ah yeah that would do it! It's always a little strange having two monitors like that.

    Glad to help and have fun rifting! :)
    Seeing is believing
    Up and Coming
    October 5, 2013
    Well , i had some issue with my mac pro retina.So now i understand cause when i put 1280x800 i see double but when i un the demos at 1440 it works, so its just a matter of having the 2 displays at the same resolution i guess.On the pc it just worksm i never had this issue.Looks like the mac implementation is worse is some ways.