Separate head (camera) & body (movement) directions?
The default behavior of the OVRPlayerController prefab is that rotating the head rotates the entire body, such that forwards movement is always in the direction that you are looking. In other words, you can't walk in one direction whilst looking in another (eg walking down a coridor whilst looking through the doors on either side).
How can I separate head direction & body direction? I'm sure some of the demos I've played have it set like this & I find it far more intuitive.
How can I separate head direction & body direction? I'm sure some of the demos I've played have it set like this & I find it far more intuitive.
