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August 1, 2018

Separate left and right eye using OVR Camera Rig

Hi All,

I'm working on a project involving stereo rendering and I'm trying to make certain objects visible to left eye and right eye separately. Using Oculus OVR utilities 1.27 with the OVRCameraRig, the Center Eye Anchor camera is enabled and I cannot enable the left and right eye anchor cameras. Currently I've resorted to not using the camera rig and just using two separate cameras, but I feel like I'm missing out on some of the great oculus functionality that way. Does anybody know how I can render to left and right eye separately? I would appreciate any help. Thank You!
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2 replies

Up and Coming
August 1, 2018
Just tick 'Use Per Eye Cameras' in the OVRCameraRig properties
April 1, 2020


Just tick 'Use Per Eye Cameras' in the OVRCameraRig properties



Do you happen to know, if this is working on the Oculus Quest? Since this is using Single Pass Rendering, I only got a black screen. In editor it works perfectly!