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Up and Coming
September 9, 2015

Separate Meshes/Culling Mask for Left/Right Eye Anchor

Hi,

I'm using the Oculus Utility for Unity 5 V0.6.2. There is a center EyeAnchor ( camera ) an a left/right anchor.

Is it possible to make i.e different culling masks for left and right EyeAnchor ?

Greetings form Munich
Robert
    This topic has been closed for replies.

    3 replies

    Inspiring
    September 9, 2015
    "suppenhuhn" wrote:
    I'm using the Oculus Utility for Unity 5 V0.6.2.

    The only version of the Unity 5 Utilities that we've released so far is 0.1.0. Is that what you're using? Or are you using Unity 4 and not 5?

    "suppenhuhn" wrote:
    Is it possible to make i.e different culling masks for left and right EyeAnchor ?

    If you are using Unity 5, the OVRCameraRig has one Camera and it's on the center eye anchor. But you can make 2 of your own Cameras and set the "Target Eye" to Left/Right instead of Both. Then each Camera will render in a separate pass and you will be able to set them both up however you want.
    Inspiring
    September 9, 2015
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    Up and Coming
    September 9, 2015
    Thanks for the answer - no i have unity 5 -> just got the wrong version number :)
    greetings from bavaria