"SetDestination" can only be called on an active agent that has been placed on a NavMesh Error
I am trying to build an AR game for the Quest 3. The Navmesh is baked on when the current room loads. I am attempting to spawn objects into my scene.
I have two different objects that spawn. The first spawns fine. The second always create this error
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
UnityEngine.AI.NavMeshAgent:SetDestination (UnityEngine.Vector3)
Ghost:Update () (at Assets/XR/Scripts/Ghost.cs:56)
My Ghosts are not spawning to valid positions.
Line 56 in the Ghost.cs file is this
The intention is to have them spawn outside the wall of the current room.
