Setting up Oculus development environment in Unity imports same assets multiple times
Hello! I am new to VR development, and I am starting a new project by following the setup instructions on Oculus' website. This is what I notice:
- I have Unity installed, have setup my Quest 2 for Developer mode, and created a new project using the "3D" template.
- I go to File > Build Settings and switch to the Android Platform
- I select my debug device as my Oculus
- I click on the Switch Platform button
- I see Unity install several Oculus assets (takes about 10 - 15 minutes)
- I then proceed to install the Oculus Integration package, as per the instructions
- I see Unity install several Oculus assets (takes about 10 - 15minutes)
- I then proceed to enable VR Support by installing the XR Plugin Framework, as per the instructions
- I see Unity install several Oculus assets (takes about 10 - 15 minutes)
- I'm finally able to build an example app and launch it in my Oculus Quest 2
Expected
I expected the Oculus assets to only be installed once and be able to build an app within minutes.
Actual
I see the same Oculus assets being installed 3x, each one taking between 10 - 15 minutes. So I had to wait between 30 - 45 minutes until I could actually build an app.
This takes way too long, and the process redundantly installs the same assets every time.
Is there a faster way to do this? Thanks!
