SetYRotation() and ResetOrientation() are dearly missed
Hello Oculus,
Please bring back SetYRotation(float YRotation) functionality, which used to be part of OVRCameraController prior to 0.4.3. We offer Unity developers a VR toolkit, and we have situations where the neutral yaw = 0 needs to be pointing in a specific direction (other than where the tracking camera is) from the start.
I know that we can get the same result by rotating the parent object, but that is way more confusing for developers who use our VR toolkit and easily leads to bugs.
EDIT: Looks like we need OVRDevice.ResetOrientation() back as well. OVRManager.display.RecenterPose() does not work for us because it also changes resets the position tracking origin, which causes unwanted side-effects
Please bring back SetYRotation(float YRotation) functionality, which used to be part of OVRCameraController prior to 0.4.3. We offer Unity developers a VR toolkit, and we have situations where the neutral yaw = 0 needs to be pointing in a specific direction (other than where the tracking camera is) from the start.
I know that we can get the same result by rotating the parent object, but that is way more confusing for developers who use our VR toolkit and easily leads to bugs.
EDIT: Looks like we need OVRDevice.ResetOrientation() back as well. OVRManager.display.RecenterPose() does not work for us because it also changes resets the position tracking origin, which causes unwanted side-effects
