Should main .exe launch on Rift? How?
As mentioned here: viewtopic.php?f=37&t=23400
Unity 4.6 and OVR SDK 0.6.0 are no longer producing a DirectToRift.exe. Supposedly this is because the main .exe should now be able to target the Rift.
However, this is not my experience with it. Apparently it works under certain conditions and not in others.
Do we understand those conditions? Direct vs Extended mode? What aspect of the OVR Unity code is responsible for targeting the Rift monitor?
I've tried several projects and they all fail to target the Rift correctly. I've brought forward _DirectToRift and that still seems to work.
I'd like to remove _DirectToRift and just use the single exe.
Help?
Unity 4.6 and OVR SDK 0.6.0 are no longer producing a DirectToRift.exe. Supposedly this is because the main .exe should now be able to target the Rift.
However, this is not my experience with it. Apparently it works under certain conditions and not in others.
Do we understand those conditions? Direct vs Extended mode? What aspect of the OVR Unity code is responsible for targeting the Rift monitor?
I've tried several projects and they all fail to target the Rift correctly. I've brought forward _DirectToRift and that still seems to work.
I'd like to remove _DirectToRift and just use the single exe.
Help?
