Showing GUI only on the 2D desktop mirror, not in Rift
I'm using Unity 5.2.1f3 with the built-in VR integration.
Question 1:
When you set
Question 2:
If VR is enabled in Unity, it makes all cameras stereoscopic & applies head tracking to all of them. How can I tag a camera to ignore VRSettings? It doesn't need head tracking, and should not become stereoscopic. Instead of the Rift, I want to display it on the mainDisplay.
Question 1:
When you set
VRSettings.showDeviceView = falsethen the 2D window on the desktop is just grey. How can I render GUI elements, logos & text instructions to just the non-VR 2D window on the desktop?
Question 2:
If VR is enabled in Unity, it makes all cameras stereoscopic & applies head tracking to all of them. How can I tag a camera to ignore VRSettings? It doesn't need head tracking, and should not become stereoscopic. Instead of the Rift, I want to display it on the mainDisplay.
