Shuriken scaling problem when scaling camera
So I'm making a VR mode for a game my studio is making. I'm using Unity 5.1 for my integration atm. The game is made in sort of real life scale, maybe 50% off. But I want characters to look like figurines in VR so I'm scaling up the VR camera ~30x times to make it look sort of like a Warhammer board game. And that works great.
Except that all particle systems remains in the bigger scale. It looks like all billboards is 30x too big, not sure it is exactly what is happening, but it would make sense.
So is this a known issue and is it fixable in some way?
Thanks in advance!
Except that all particle systems remains in the bigger scale. It looks like all billboards is 30x too big, not sure it is exactly what is happening, but it would make sense.
So is this a known issue and is it fixable in some way?
Thanks in advance!
