Sideloaded Unity App Only Working Once On GO
I'm having a weird issue where a sideloaded Unity app will work fine the first time you launch it, but if you exit to the home screen and then try to run it again it just hangs on a black screen. Only way to get out of it is to reboot the headset.
I've tried this with my application and a blank unity application with the same results. I've also uploaded the app as an alpha build through the developer dashboard, again with the same results.
My guess is that something isn't being handled properly when quitting the application but I can't find any resources or other cases of this happening?
Unity version: 2018.2.0b6
I've tried this with my application and a blank unity application with the same results. I've also uploaded the app as an alpha build through the developer dashboard, again with the same results.
My guess is that something isn't being handled properly when quitting the application but I can't find any resources or other cases of this happening?
Unity version: 2018.2.0b6
