Simple Unity Oculus Integration fail (for Go)
Trying to really quickly implement basic VR and movement around a scene in Oculus Go (purely for demoing a model)
In the docs for the Oculus Integration package, it describes the OVRPlayerController thus:
I have dropped it in, set up app ID with the plugin, installed sdk etc.. and done a Build.
With no problem I get a build installed on my Oculus Go. Head tracking works fine (I can look around) The Go Controller works (to an extent) as in I can re-orient the view with the long press. But... CANNOT MOVE.
Is not a simple movement included as part of this component? I have checked the inputs and, without know what precise things should be listed here, , it all looks fine.
OVR manager is in the scene (As attached to the camera rig of course)
Some basic knowledge is missing I am sure.
Note IM no programmer, and have no intention of programming my project when I come to that part, as of now I just want to evaluate the scene and models from within VR (check colliders are functioning and I don't fall through etc)
Any help is gratefully received
Mark
