Simulate Xbox One Home Button Press?
Making a game that uses both Xbox One controllers and mouse for the Rift on PC. When pressing the Home button on the Xbox One controller, it returns the users to the oculus home app and puts the game in a "suspend" mode. I was wondering, is there a function call in the Unity utilities anywhere to replicate this functionality, such as when doing this when clicking on a UI button?
I tried using both
I tried using both
OVRManager.PlatformUIConfirmQuit();
OVRManager.PlatformUIGlobalMenu();
But these apparently only work on the Gear.