Since the IOS version of OVRLip uses a dynamic library, it cannot be audited through the AppStore.
We are using version 1.37, download address:
https://developer.oculus.com/downloads/package/oculus-lipsync-unity/
XCode Version:Version 10.2.1 (10E1001)
This is Apple's feedback email.
--------------------------------
App Store Connect
Dear Developer,
We identified one or more issues with a recent delivery for your app, "XXXXX". Please correct the following issues, then upload again.
Invalid Bundle Structure - - The binary file 'XXXX.app/libOVRLipSync.dylib' is not permitted. Your app can’t contain standalone executables or libraries, other than a valid CFBundleExecutable of supported bundles. Refer to the Bundle Programming Guide at https://developer.apple.com/go/?id=bundle-structure for information on the iOS app bundle structure.
https://developer.oculus.com/downloads/package/oculus-lipsync-unity/
XCode Version:Version 10.2.1 (10E1001)
We put libOVRLipSyncShim.a under Link Binary With Libraries.
Place libOVRLipSync.dylib under Embedded Binaries.
This is Apple's feedback email.
--------------------------------
App Store Connect
Dear Developer,
We identified one or more issues with a recent delivery for your app, "XXXXX". Please correct the following issues, then upload again.
Invalid Bundle Structure - - The binary file 'XXXX.app/libOVRLipSync.dylib' is not permitted. Your app can’t contain standalone executables or libraries, other than a valid CFBundleExecutable of supported bundles. Refer to the Bundle Programming Guide at https://developer.apple.com/go/?id=bundle-structure for information on the iOS app bundle structure.
