Single pass rendering FPS issue
We have a user of our app that is experiencing a rather unique issue. He claims the app is locked at 45 fps when trying to run our application on his PC. We have a computer that uses the same graphics card as him (radeon 480) that does not have any issue when running the app. His graphics drivers are up to date. Unity logs didn't report anything out of the ordinary.
We thought maybe there is something with the single pass rendering option in Unity 5.4 that could be associated with the problem, but given the updated video drivers on the user's end, I'm not really sure about that. This is the first time I've come across a FPS problem that was uniquely locked to half the target FPS of Rift apps, which is why I think it's something very specific to his hardware/configuration, but I'm at a loss for where to begin diagnosing the problem.
So, has anyone encountered anything like this before?
We thought maybe there is something with the single pass rendering option in Unity 5.4 that could be associated with the problem, but given the updated video drivers on the user's end, I'm not really sure about that. This is the first time I've come across a FPS problem that was uniquely locked to half the target FPS of Rift apps, which is why I think it's something very specific to his hardware/configuration, but I'm at a loss for where to begin diagnosing the problem.
So, has anyone encountered anything like this before?
