Singlepass bug on devices with Mali
Not sure where to post this - Unity marked this bug as "won't fix". Maybe this is a driver related problem or GearVR.
So, bug description: Single-pass stereo is using the same eye index for both eyes on Gear VR
1. Single-pass stereo is using the same eye index for both eyes on Galaxy S6 SM-G920F (Exynos 7420 Octa, Mali-T760MP8)
2. Open project. Switch to Android. Generate osig files for your device(s) (https://dashboard.oculus.com/tools/osig-generator/). Run on device. Cube will be red in both eyes (should be red and green, as in Editor)
Extended description: https://issuetracker.unity3d.com/issues/android-gearvr-both-eyes-are-rendered-in-the-same-color-when-using-single-pass-stereo-rendering-method-star-on-mali-gpu
Link to simpe project showing the bug:
https://1drv.ms/u/s!AoTwxKaxH8d4huIOdG5_GoSH0PNTWQ
So, bug description: Single-pass stereo is using the same eye index for both eyes on Gear VR
1. Single-pass stereo is using the same eye index for both eyes on Galaxy S6 SM-G920F (Exynos 7420 Octa, Mali-T760MP8)
2. Open project. Switch to Android. Generate osig files for your device(s) (https://dashboard.oculus.com/tools/osig-generator/). Run on device. Cube will be red in both eyes (should be red and green, as in Editor)
Extended description: https://issuetracker.unity3d.com/issues/android-gearvr-both-eyes-are-rendered-in-the-same-color-when-using-single-pass-stereo-rendering-method-star-on-mali-gpu
Link to simpe project showing the bug:
https://1drv.ms/u/s!AoTwxKaxH8d4huIOdG5_GoSH0PNTWQ
