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Participant
April 29, 2014

skybox too blurry

Any tricks for making the skybox render clear in both lenses? At the moment it's blurry and out of whack unless you close 1 eye and only look through 1 lens at a time....

Using the default camera control in the OVR menu after importing the unitypackage.

Any ways to fix this?
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    5 replies

    Inspiring
    April 29, 2014
    Check this post here for a few options. The built-in skybox feature is just painting the screen with an image based on your camera's angle, and it has no idea that it needs to offset them to account for the player's eyes. The solution/workaround has been to set up your own skybox/skysphere that's an actual 3D object with an image painted on the inside of it. Just make sure it's large enough that the player can't tell it's a 3D object. :)
    Titans of Space PLUS for Quest is now available on DrashVR.com
    Inspiring
    April 29, 2014
    The default Unity skybox doesn't work in the Rift. You need to either code your own (it should be easy) or use one of the packages people have posted on the forum.
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    Participant
    April 30, 2014
    I've used the forum technique and it works pretty well, but then I wanted more dynamic skies so I tried out Time of Day(https://www.assetstore.unity3d.com/#/content/7316) and it works great with the rift. If you got the extra coin its definitely worth it.
    http://blackmatterlabs.com JanusVR: http://blackmatterlabs.com/corridor.html
    Inspiring
    April 30, 2014
    Looks like a nice plugin.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    May 1, 2014
    "madScientist" wrote:
    I've used the forum technique and it works pretty well, but then I wanted more dynamic skies so I tried out Time of Day(https://www.assetstore.unity3d.com/#/content/7316) and it works great with the rift. If you got the extra coin its definitely worth it.

    Great to hear! I'm really cautious of grabbing assets like this given the chance they won't be compatible with the Rift. Sounds like it performs really well.
    Scott Vandonkelaar Zero Latency - Inversion VR