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Up and Coming
August 26, 2015

Skybox water reflection problem on Unity 5.1.3f1

Since upgrading to Unity 5.1.3f1 Im having a strange issue where the reflection of my skybox in water (WaterProDaytime) moves and shifts around with the camera (head) movement making it appear as if the skybox's reflection is dancing around in the water. Reflection of other objects in the water is fine and appear as they should. This problem does not appear on unity 5.1.2f1 with the same project. Did something change between 5.1.2 and 5.1.3 that im not accounting for?
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    19 replies

    Inspiring
    September 4, 2015
    Wondering if anyone has a solution to this yet? Getting ready to release a product here and we really need this sorted
    Up and Coming
    September 4, 2015
    I was hoping that this bug was solved in the lates unity 5.1.3p2 patch, but it's still there.

    I posted my crash log in this topic, but i wonder if they looked at it.
    Up and Coming
    September 8, 2015
    I was really hoping this was fixed in 5.2.0f3, but sadly this bug is still there :(
    Up and Coming
    September 18, 2015
    Is there some temporary work around for this issue we can use in the meantime? As of 5.2.0p1 this bug STILL exists.
    I really want to take advantage of some of the new features and fixes in the newer versions of Unity but unfortunately my projects are all affected by this issue. Surely this has to be an issue affecting many other developers, I'm surprised this still hasn't been fixed. :cry:
    Inspiring
    September 18, 2015
    The bug has to do with Unity's handling of render targets. There are several cases where it assumes the target is the backbuffer and not a texture, resulting in inconsistent behavior. Unfortunately this wasn't as high priority as some of the other issues that appeared recently in Unity 5.1. Those are mostly taken care of now and we can probably expect a fix for this in the next 2-3weeks. In the meantime, if you are blocked by this, reflections are not flipped in Unity 4.
    Up and Coming
    September 18, 2015
    Thanks for the response, I'm glad to hear a fix is in the works!
    Up and Coming
    September 19, 2015
    Still present in 5.2 unfortunatelly.
    Participant
    October 8, 2015
    Confirming that this issue still occurs in 5.2.1p2
    Participant
    October 9, 2015
    This seems to be fixed in 5.2.1p3 :)